Gamification To Develop Students’ Self-directed Learning Skills in English Lessons of Form 5

  • Anna Holberga (Speaker)

Activity: Talk or presentation typesOral presentation

Description

The aim of the Paper is to explore what gamification elements can help to develop students’ self-directed learning skills in English lessons of Form 5, because self-directed learning skills are essential for students’ further life. Besides, in her previous study the author discovered that gamification is an effective tool to keep students interested and motivated. . A case study as a research method was chosen. The data collection methods included a questionnaire, the author’s self-evaluation and reflections of English lessons, and feedback from the students. . Accordingly, it was found that students might lack distinct skills that make up self-directed learning. Different gamification elements can help engage students in the lesson. . The author concluded that awards, levels, a story narrative, curve of interest and engagement were the most effective gamification elements for improving students’ reflection and motivation to learn independently. This leads to a decrease of behavioural issues as well.  Since the learning needs and wants of each student may differ, the teacher must act as a guide to the students, using elements of gamification to motivate the students and provide different activities that would help the students become independent learners.
Period30 Mar 2023
Event titleRSU research week 2023: University Teaching and Learning
Event typeConference
OrganiserRīga Stradiņš University
LocationRiga, LatviaShow on map
Degree of RecognitionInternational