Problematic Social Media Use and Gaming in Association With Self-Perceived Family Socioeconomic Status among Latvian Adolescents

    Activity: Talk or presentation typesPoster presentation

    Description

    Behavioural addictions are relatively understudied, but their relevance has grown in recent years. Some previous research have shown that problematic gaming and social media use can lead to different adverse health outcomes such as anxiety, depression, risk for substance use and others. However, the prevalence of behavioural addictions varies between countries and sociodemographic groups of adolescents. The aim of the study was to analyse the prevalence of problematic social media and gaming and explore the associations with sociodemographic factors among adolescents in Latvia.. Data from nationally representative sample of Latvian adolescents aged 15-16 were used (n=2743) that were collected within the European School Survey Project on Alcohol and Other drugs (ESPAD) in 2019. To identify problematic social media use and problematic gaming “Self-perceived problems related to Social Media/Gaming” scale was used. Independent variables on adolescent gender, age and educational level of parents and self-perceived family socioeconomic status were studied. Logistic regression models were used to explore the associations between problematic behavioural addictions and sociodemographic factors.. Slightly more than half of the respondents who answered questions about social media use were problematic social media users (50.6%), while 23.1% were problematic video game players. Boys had 5.4 times higher odds for problematic video game playing than girls, while girls were 1.7 times more likely to be problematic social media users (p
    Period29 Mar 2023
    Event titleRSU Research week 2023: Society. Health. Welfare
    Event typeConference
    Conference number9
    OrganiserRīga Stradiņš University
    LocationRiga, LatviaShow on map
    Degree of RecognitionInternational