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Integration of a Mixed Reality Game With Innovative Eye Tracking System and Breathing Biofeedback for the Enhancement of Adolescent Basketball Players’ Cognitive Function, Breathing Performance and Stress Reduction

Dataset

Description

This dataset supports a research program on stress management, cognitive function, and breathing performance enhancement in adolescent basketball players (14–17 years), funded by RSU internal consolidation grant (FLPP Nr.5.2.1.1.i.0/2/24/I/CFLA/005, €173,216). Comprises 2 pilot studies and 1 RCT feasibility trial comparing breathing or cognitive VR interventions vs control in simulated competition environments using innovative eye-tracking VR systems. Nature and Scope: Pre/post-intervention data from Latvian youth basketball leagues (LJBL, BBBL, NL, U19) and schools (RTV = Riga Teikas Vidusskola).
Date made available2 Apr 2026
PublisherRīga Stradiņš University Institutional Repository Dataverse
Date of data production14 Mar 2026

Keywords

  • sports psychology
  • adolescent athletes
  • basketball
  • competitive state anxiety
  • sustained and selective attention
  • breathing intervention
  • cognitive training
  • randomized controlled trial
  • RCT
  • pre-post design
  • intervention study
  • youth sports
  • stress management
  • performance anxiety
  • Latvian basketball league
  • VR/AR eye-tracking

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