Integration of an immersive reality game with an innovative eye pupil tracking system in the study of cognitive functioning and respiratory performance of adolescent athletes in a simulated sports competition environment

Project Details

Description

Based on the mounting body of evidence indicating the importance of stress impact on the youth during the competitive sport events, this project investigates breathing performance and cognitive functioning to improve young athlete skills in a demanding environment. Scoping review study of cognitive functioning and separate review study of breathing performance are researched both to identify most affected parameters that contribute to stress in youth sport. As follows, the prototype is built in collaboration with experts in programming and graphic design using immersive Virtual Reality technology with an innovative eye tracking system. During the immersive virtual reality gameplay most valuable, in the context of stress, cognitive variables and breathing techniques are activated. Once pilot tests are done and the prototype is approved to function as intended, a third study is initiated. The feasibility randomised controlled trial is aimed to compare virtual reality gameplay where cognitive functioning is activated with the use of breathing techniques in virtual reality and contrast the results of both groups to control group to investigate the impact on stress in 14 to 17 years old individuals who compete in team sports such as basketball, ice hockey and football.
StatusActive
Effective start/end date1/04/2431/03/26

Keywords

  • immersive reality
  • cognitive functioning
  • breathing performance
  • adolescence sport
  • stress

Field of Science

  • 3.3 Health sciences
  • 2.11 Other engineering and technologies
  • 5.1 Psychology

Smart Specialization Area

  • Advanced ICT

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