Abstract
At the beginning of medical studies at Rīga Stradiņš University (RSU), students’ knowledge and skills differ widely. In the first semester, students must take a course, “Molecular and Cell Biology.” In many cases, problems in students’ abilities to absorb new information of this new, specific nature are evident. The reason for this is insufficient prior preparation. On average, 3-4 % of students failed this course each academic year. After focus group discussions and interviews with colleagues and leading specialists in information technologies, we concluded the need to create an interactive and pedagogically correct tool for improving students` competence in molecular and cell biology; one such tool could be an interactive learning game.
This article describes the process of creating a learning game prototype in molecular and cellular biology. With the help of selected RSU students, a prototype was created. The involvement of students proved beneficial for them (improving understanding of the topics) and for us (clarifying students’ preferences for the game’s design).
The learning game was tested with a target group (1st-semester students from the Medicine and Dentistry faculties of RSU). Initial feedback from the students and teachers certifies that this example is an opportunity to provide a desired, low-stress self-paced learning resource.
This article describes the process of creating a learning game prototype in molecular and cellular biology. With the help of selected RSU students, a prototype was created. The involvement of students proved beneficial for them (improving understanding of the topics) and for us (clarifying students’ preferences for the game’s design).
The learning game was tested with a target group (1st-semester students from the Medicine and Dentistry faculties of RSU). Initial feedback from the students and teachers certifies that this example is an opportunity to provide a desired, low-stress self-paced learning resource.
Original language | English |
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Title of host publication | Sabiedrība. Integrācija. Izglītība = Society. Integration. Education |
Subtitle of host publication | starptautiskās zinātniskās konferences materiāli = proceedings of the international scientific conference |
Place of Publication | Rezekne |
Publisher | Rēzeknes Tehnoloģiju akadēmija |
Pages | 338-348 |
Number of pages | 11 |
Volume | I |
ISBN (Print) | 2256-0629 |
DOIs | |
Publication status | Published - 3 Jul 2023 |
Event | 17th International Scientific Conference “Society. Integration. Education: Sabiedrība. Integrācija. Izglītība”, 2023 - Rezekne Academy of Technologies, Rēzekne, Latvia Duration: 26 May 2023 → 27 May 2023 Conference number: 17 https://conferences.rta.lv/index.php/BSM/SIE2023/index |
Publication series
Name | Society. Integration. Education=Sabiedrība. Integrācija. Izglītība |
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ISSN (Print) | 1691-5887 |
Conference
Conference | 17th International Scientific Conference “Society. Integration. Education: Sabiedrība. Integrācija. Izglītība”, 2023 |
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Abbreviated title | SIE2023 |
Country/Territory | Latvia |
City | Rēzekne |
Period | 26/05/23 → 27/05/23 |
Internet address |
Field of Science*
- 1.6 Biological sciences
- 5.3 Educational sciences
Publication Type*
- 3.2. Articles or chapters in other proceedings other than those included in 3.1., with an ISBN or ISSN code