DIGITAL GAMIFICATION IN CIRCULAR ECONOMY STUDY PROCESS: BEST PRACTICES, CHALLENGES AND BENEFITS

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Abstract

The idea of making learning enjoyable using games, GBL, encourages students to think out of the box, work with others and oversee individual learning. This paper investigates GBL by explaining its theoretical framework and explaining the advantages while putting into perspective the practice issues such as lack of sufficient resources and hostility towards change. This segment provides evidence of two educational games that were adapted digitally. The Circular Economy game which is an offshoot of the Quadruple Helix Concept project allows students to use games and artificial intelligence to test business sustainability ideas. The Fiftyville Investigation on the other hand exposes the students to a world of mysteries and helps them perform better in research as well as analysis and teamwork within a virtual space. These games are effective in stimulating GBL, the bridging of concepts and the application of knowledge, as well as the development of strong and deep learning which caters to students’ diverse needs. And although there are obstacles, their use exemplifies the great potential of new strategies in promoting vibrant and comprehensive learning environments and training students to deal with complex problems of the world.
Original languageEnglish
Title of host publicationProceedings of 25th International Multidisciplinary Scientific GeoConference SGEM 2025
Subtitle of host publicationSection Education, Training, and Capacity Building in Geosciences
EditorsBaiba Rivža, Ildiko Tulbure, Oleksandr Trofymchuk
Place of PublicationVienn
PublisherSTEF92 Technology
Pages751-758
ISBN (Electronic)978-619-7603-85-9
DOIs
Publication statusPublished - Aug 2025
Externally publishedYes
Event23rd International Multidisciplinary Scientific Geoconference: Energy and Clean Technologies, SGEM 2023 - Albena, Bulgaria
Duration: 3 Jul 20239 Jul 2023
Conference number: 23
https://www.researchgate.net/publication/374674589_23rd_International_Multidisciplinary_Scientific_GeoConference_SGEM_2023_CONFERENCE_PROCEEDINGS_OF_SELECTED_PAPERS_in_SCIENCE_AND_TECHNOLOGIES_IN_GEOLOGY_EXPLORATION_AND_MINING_Vol23_ISSUE_11_httpswwws

Publication series

NameInternational Multidisciplinary Scientific GeoConference Surveying Geology and Mining Ecology Management, SGEM
PublisherSTEF92 Technology
Number5.1
Volume25
ISSN (Electronic)1314-2704

Conference

Conference23rd International Multidisciplinary Scientific Geoconference: Energy and Clean Technologies, SGEM 2023
Abbreviated titleSGEM
Country/TerritoryBulgaria
CityAlbena
Period3/07/239/07/23
Internet address

Keywords*

  • Game-Based Learning (GBL)
  • Educational Innovation
  • Digital Games in Education
  • Sustainability and Business Practices
  • Research Skill Development

Field of Science*

  • 5.3 Educational sciences

Publication Type*

  • 3.2. Articles or chapters in other proceedings other than those included in 3.1., with an ISBN or ISSN code

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