Interventional radiology video content gamification for improved learning experience

Research output: Contribution to conferenceAbstractpeer-review

Abstract

To repurpose video content and perform gamification of study material in order to increase engagement, improve clinical decision making, and enhance the distance learning experience.   We used video content that was made for students to introduce interventional radiology lab. Video content included basic information about interventional radiology lab, basic information about operators console, diagnostic materials, and therapeutic materials.  We made scenario-based gamification where students can decide what they want to explore in the interventional radiology lab. At first, students have a choice between exploring operators console systems, diagnostic materials, and therapeutic materials in interventional radiology. After choosing the desired scenario, students are introduced to the topic with several subtopics, questions, and drag-and-drop tasks.    Nowadays we have the knowledge, tools, and materials to significantly improve the learning experience by providing gamified scenario-based learning materials that can significantly improve engagement and enhance the distance learning experience. 
Original languageEnglish
Pages30
Publication statusPublished - 24 Mar 2021
EventRSU Research week 2021: University Teaching and Learning - Rīga, Latvia
Duration: 24 Mar 202126 Mar 2021
https://rw2021.rsu.lv/conferences/university-teaching-and-learning

Conference

ConferenceRSU Research week 2021: University Teaching and Learning
Country/TerritoryLatvia
CityRīga
Period24/03/2126/03/21
Internet address

Field of Science

  • 5.3 Educational sciences

Publication Type

  • 3.4. Other publications in conference proceedings (including local)

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